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CES 2023

CES 2023 has come to an end… and it was epic!
 
Amazing energy from more than 100K techies from around the world working hard on their innovations. Wearables, drones, mixed reality, autonomous vehicles, smart home devices, you name it!
 
It was inspiring to see multiple companies on the show floor who’ve previously used OpenBCI equipment, and the high level of interest in Galea. The neurotechnology and broader biosensing industries are definitely gaining a growing presence in the tech world.
 
Can’t wait for CES 2024!

Two Years at OpenBCI!

Two years ago I dipped my toes into brain-computer interface (BCI) technology by hacking a $30 Star Wars toy to read EEG data and make a cardboard wheel spin by concentrating on it. My team and I first showcased the prototype at the 2019 Cornell Tech Open Studio event. Although I understood the science behind it, putting the device on users’ heads and watching the wheel spin felt like magic!

Fast forward to today and my code is running on Galea, a $25K high-end platform that merges next-generation BCI systems with head-mounted displays. This work anniversary I’d like to reflect on how far I’ve come since I joined the OpenBCI team as an intern on July 1st, 2020. During my time with them, I have not only contributed to the whole technology stack—hardware, firmware, software, data processing, cloud—but I’ve acquired a solid foundation of knowledge in neuroscience and learnt key aspects of running a hardware business.

Most importantly, I’ve found my people. The OpenBCI team dreams big and works hard to build products that push the boundaries of what’s possible today. Together, we are shaping the future of human-computer interaction. I can’t wait to see what year three brings for us—let’s keep changing the world one BCI at a time!

Winning an Auggie Award!

I had a blast at AWE 2022 this week! It was exciting to showcase Galea and an honor for us at OpenBCI to receive the “Best Interaction Product” award. Congratulations to the Varjo team on winning the “Best Headworn Device” award.

I loved learning about the latest products in the AR/VR industry. From TRIPP, Inc.‘s VR meditation experiences to OWO Game‘s haptic videogame technology, the fast evolution of this industry blows my mind every time.

I’m excited to keep pushing the boundaries of what’s possible today and share it with all of you at #AWE2023!

Student of the Year Awards 2019

It was great to be nominated for the Student of the Year Awards 2019 by the University of Surrey. I presented my poster on my Professional Training Year (PTY) and won the Student of the Year 2019 Highly Commended Prize!

Check out the official video by the University of Surrey here!